Nur für deine Augen
Lies das laut vor. Die anderen sehen nur, DASS du etwas hast.
Cooperative Tactical Board Game
The escape of Dr. Knorpel — Berlin, autumn 1923, 02:40 AM.
Game interface & audio currently in German • Full English edition in production
Seven rooms, three pieces of evidence, one security gate. Dr. Knorpel is in the director's office and moves one room closer to the exit each round. By dawn, you must have secured all three pieces in the dossier and keep him inside the building. Both. Otherwise his lawyer walks him out.
The Wrecking Ball
Crates cost her nothing. And if SHE takes him down, he stays down for 3 rounds instead of 2.
The Master Thief
She knows the air ducts: one movement point carries her two rooms.
The Code Breaker
Every search yields two clues instead of one.
The Shadow
The file-eater avoids the room Ansgar is standing in — as long as another path remains. He starts with the soft soap in his pocket and can lay it down for free.
Dr. Knorpel
The file-eater. He doesn't roll dice, he calculates: one room toward the gate every round, taking the shortest path you leave him.
Enter a name and the room is open. Share the code with your crew afterward — two heads are enough.
The board itself — tiles, cards, and in-game text — is currently German only.
Raumcode: — gib ihn an die Crew weiter.
Mindestens zwei Leute. Erst wenn jeder ein Dossier hält, geht die Tür zu.
Nur für deine Augen
Lies das laut vor. Die anderen sehen nur, DASS du etwas hast.
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