A co-op adventure from the world of Operation Hardcover
Die Luftnummer
The Day Before Operation Hardcover
Continue a case in progress
Monday, eight o’clock, Bockenheim. Ruth drops a brand-new hardcover into the bath, thirty-five marks, clothbound. It floats. Books don’t float.
You play four fixed characters: Ruth, Ansgar, Selma and Nuri. Each sees the same world differently, and each can do something none of the others can. Alone, in twos or in threes, one seat holds several characters and switches between them.
One to four players · each on their own device; you talk across the table or over the phone.
Duration: 80–120 min. (Pause any time – the table saves the crew’s progress automatically.)
Playable multiplayer & solo. Recommended for PC, laptop and tablet in landscape.
The Crew
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Ruth Kalander
The Roller · own verb: Tinker
Sees mechanics: what sticks, what’s missing and which screw is different from the others.
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Ansgar Pleite
Galley · own verb: Read
Reads text. Where he sees a sentence, the others see only letters.
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Selma Golder
Gilt Edge · own verb: Inspect
Sees material: fibre, glue, seals and gold that isn’t.
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Nuri Wendt
Check Digit · own verb: Count
Reads digits and only digits. Throughout the game, numbers appear for Nuri alone.
The Table
There are always four characters. How many seats there are depends on how many people are at the table: alone you hold all four, in twos everyone holds two, in threes one person holds two.
Seats
The clock has stopped. The host has called a break.
Log
Notebook
The crew’s pockets
The reckoning
Personal goals
The following night, Operation Hardcover begins.
On to Case 01 · Operation Hardcover What happens next: the whole story as a comic